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UX Books library

31 books

100 Things Every Designer Needs to Know About People

Susan Weinschenk · New Riders

We design to elicit responses from people. We want them to buy something, read more, or take action of some kind.

Psychology
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100 Things Every Designer Needs to Know About People

About Face: The Essentials of Interaction Design

Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel · John Wiley & Sons

The essential interaction design guide, fully revised and updated for the mobile age.

Interaction design
Paid
About Face: The Essentials of Interaction Design

Accessibility for Everyone

Laura Kalbag · A Book Apart

You make the web more inclusive for everyone, everywhere, when you design with accessibility in mind.

Accessibility
Paid
Accessibility for Everyone

Articulating Design Decisions

Tom Greever · O'Reilly

Talking to people about your designs might seem like a basic skill, but it can be difficult to do efficiently and well.

CommunicationVisual designDeveloper handoff
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Articulating Design Decisions

Atomic design

Brad Frost · Brad Frost

As the number of devices, browsers, and environments continues to increase at a staggering rate, the need to create thoughtful, deliberate interface design systems is becoming more apparent than ever.

Design systems
Paid
Atomic design

A Web for Everyone

Sarah Horton and Whitney Quesenbery · Rosenfeld Media

If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation.

Accessibility
Paid
A Web for Everyone

Building Design Systems: Unify User Experiences through a Shared Design Language

Sarrah Vesselov and Taurie Davis · Apress

Learn how to build a design system framed within the context of your specific business needs.

Design systems
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Building Design Systems: Unify User Experiences through a Shared Design Language

Butterick's Practical Typography

Matthew Butterick · Matthew Butterick

Typography is the visual component of the written word. Thus, being a publisher of the written word necessarily means being a typographer. This book will make you a better typographer.

Visual design
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Butterick's Practical Typography

Design Systems Handbook

Marco Suarez, Jina Anne, Katie Sylor-Miller, Diana Mounter, and Roy Stanfield · DesignBetter by InVision

Best practices around planning, designing, building, and implementing a design system, with insights and first-hand experiences from experts who have gone through the journey.

Design systems
Free
Design Systems Handbook

Don’t Make Me Think (Revisited)

Steve Krug · New Riders

Don't Make Me Think is an essential guide to usability and website design.

Usability
Paid
Don’t Make Me Think (Revisited)

Experience Required

Robert Hoekman Jr · New Riders

Whatever your role, Experience Required teaches you to become the UX leader you’ve always wanted to be.

Usability
Paid
Experience Required

Form Design Patterns

Adam Silver · Smashing Magazine

A practical guide to designing and coding simple and inclusive forms for the web.

AccessibilityDesign patternsDesign systems
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Form Design Patterns

Getting Started With Design Systems

Marvel Labs · Marvel Labs

A free guide that's simple in structure, human in explanation and packed with insight.

Design systems
Paid
Getting Started With Design Systems

Inclusive Components

Heydon Pickering · Heydon Pickering

Inclusive Components examines common web UI patterns through the lens of inclusion.

Design systemsAccessibility
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Inclusive Components

Inclusive Design Patterns

Heydon Pickering · Smashing Magazine

This book covers all the techniques, gotchas and front-end strategies you need to be aware of when building accessible, inclusive interfaces

AccessibilityDesign systemsDesign patterns
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Inclusive Design Patterns

Lean UX: Applying Lean Principles to Improve User Experience

Jeff Gothelf · O'Reilly Media

The Lean UX approach to interaction design is tailor-made for today’s web-driven reality.

UX process
Paid
Lean UX: Applying Lean Principles to Improve User Experience

Mismatch: How Inclusion Shapes Design

Kat Holmes · MIT Press

How inclusive methods can build elegant design solutions that work for all.

Accessibility
Paid
Mismatch: How Inclusion Shapes Design

Researching UX: Analytics

Luke Hay · Sitepoint

To get the full picture of how users are engaging with your website or app, you'll need to use quantitative evidence in the form of analytics.

User researchAnalytics
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Researching UX: Analytics

Seductive Interaction Design

Stephen P. Andserson · New Riders

What happens when you’ve built a great website or app, but no one seems to care?

Interaction design
Paid
Seductive Interaction Design

Sketching User Experiences: The Workbook

Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton · Morgan Kaufmann

Provides information about the step-by-step process of the different UX sketching techniques.

Information architectureUX processWireframing
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Sketching User Experiences: The Workbook

Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word

Torrey Podmajersky · O'Reilly

When you depend on users to perform specific actions-like buying tickets, playing a game, or riding public transit-well-placed words are most effective. But how do you choose the right words? And how do you know if they work?

UX strategyUX writing
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Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word

The Design of Everyday Things, revised and expanded edition

Donald A. Norman · MIT Press

Even the smartest among us can feel inept as we try to figure out the shower control in a hotel or attempt to navigate an unfamiliar television set or stove.

Usability
Paid
The Design of Everyday Things, revised and expanded edition

The guide to UX leadership

Dave Malouf · UXPin

Best practices for: crafting UX strategy, building teams, evangelizing UX, mentoring designers, planning resources, and more.

UX strategyUX leadership
Paid
The guide to UX leadership

The Shape of Design

Frank Chimero · Frank Chimero

Shape is a book about objectives, and it zooms out to answer a couple big questions: How does it feel to make things for other people? And how can we do so in a meaningful, engaged way?

Visual design
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The Shape of Design

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